In an industry plagued for years by workplace crunch and the mistreatment of developers, good news can be hard to come by. But in an apparent effort to address some of these issues, Eidos Montreal—the studio behind the upcoming Guardians of the Galaxy game—has announced it will be switching to a four-day work week. It is, they say, an effort to remain productive, and provide a sustainable environment for its employees.
We're continuing to adapt our studio to the new realities of work. After remote working and the hybrid model, we're shifting to the 4-day work week! A better work-life balance for even more innovative games. Details 👇https://t.co/1AaVJFwCLX
— Eidos-MontrĂ©al (@EidosMontreal) October 7, 2021
As a result, Eidos studios in Montreal and Sherbrooke will be closed on Fridays, shortening its work week from 40 hours to 32 hours a week. David Anfossi, head of studio at Eidos, claims the transition will not affect the working conditions or salaries of its employees.
“Concretely, we want to reduce the time at work, but increase the quality of this time invested, whether it’s on a team-basis or for the studio as a whole,” he said in a statement, calling it, “A promising right balance for everything!”
Anfossi added that the company’s initiative towards a four-day week was an “embodiment of the studio’s values, building a healthy, creative, and sustainable work environment for our employees.” The shortened work week for Eidos employees is not being done to condense their production into four days, they claim, but to increase the productivity and well-being of its employees.
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