Like an ancient Norse myth that sat dormant for years before seeping into the zeitgeist, God of War Ragnarok is coming. First teased last year, the much-anticipated sequel to 2018’s God of War finally popped up last week as the splashy capstone of a PlayStation showcase.
The first significant gameplay reveal packed a lot into three minutes, including sweeping vistas and some moments of combat, all alongside characters old (Mimir! Freya! Brok!) and new (Thor! Angrboda!). God of War Ragnarok is still a ways off, with a broad 2022 release, but we’re officially at that moment in the hype cycle where the info drip feed starts info-drip-feeding. Here’s what you should know.
It’ll be a single shot again.
Like its 2018 predecessor, God of War Ragnarok will deploy what’s colloquially known as the “guaranteed to make NYU film boys talk about your project” technique. In other words, it’ll play out over one, unbroken scene. Ragnarok narrative director Matt Sophos confirmed as much on Twitter.
A new director’s at the helm.
Cory Barlog, who directed the 2018 game, is passing the torch. Heading up Ragnarok is Eric Williams, who’s worked on the series since 2004. But Barlog is still involved with the game. Here’s Williams describing their collaborative process to IGN:
There were tough times, I’ll be straight up honest, where he was like, ‘Hey, I think you’re messing this part up. Look at it again.’ And I’d be like, ‘Okay, fuck you.’ And I’d walk out of the office and then come back like 10 minutes later and be like, ‘God damn it. You’re right. Let me go look at that.’ Then other times he’d be like, ‘Hey, I thought about that thing again. Maybe don’t put as much stock into that as I was saying.’
Read the full article on Kotaku