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Ghostwire: Tokyo Delayed To 2022

Image credit: Internet

The great season of delays continues unabated. Ghostwire: Tokyo, the forthcoming PlayStation 5 action adventure game from Tango Gameworks, has been delayed to early 2022, the studio announced in a tweet today.

 

 

First announced at Bethesda’s 2019 E3 presser, Ghostwire: Tokyo is the latest game from the studio behind The Evil Within and its sequel, the aptly-named The Evil Within 2. Though not a horror game, it boasts a nightmarish premise: 99 percent of Tokyo’s population mysteriously vanishes, and you’ve gotta make it un-vanish. It’s a first-person action game. Not a whole lot else is known.

 

Development has hit some high-profile snags in the interim. Creative director Ikumi Nakamura, a game designer beloved in most corners of the internet, departed the project partway through development.

 

Half a year in, the PS5 hasn’t had many truly exclusive platform showcases. This spring has seen two all-timers in Returnal and Ratchet & Clank: Rift Apart. Those follow the Demon’s Souls remake from launch day. And, of course, every console comes with a pre-installed copy of Astro’s Playroom (which, honestly, might be its best exclusive).

 

But there’s still a notable dearth, driven in part by the awkward transitional period between console generations. For a confusing second there, last fall’s Spider-Man: Miles Morales seemed like it could have launched as a PS5 exclusive, but it ended up releasing across generations. Upcoming tentpoles like Horizon Forbidden West will release on both PS4 and PS5, too.

 

Despite being published by Microsoft—following its industry-shaking acquisition of Bethesda—Ghostwire: Tokyo was slated to be one of the big upcoming exclusive showcases for the PS5, alongside another Bethesda-published game: Deathloop. That one’s still on track for a September 14 launch date. It’ll be exclusive to PlayStation 5 for one year.

 

Source: Kotaku

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