Loading...

Halo Infinite’s Rough Start Test Is Slowly Getting Better

The first flight for 343 Industries’ hotly-anticipated shooter didn’t proceed as planned

 

 

At 6:41 p.m. ET last night, fans expected to give Halo Infinite a spin in the game’s first “technical test.” Instead, technical issues pushed the undefined launch time back by an unspecified amount. Problems regarding the test continued through Thursday night and into Friday morning.

 

Developer 343 Industries planned a technical test, or “flight”—don’t call it a beta, because it’s not—for Halo Infinite to start yesterday afternoon PT and run through Monday morning PT. Shortly before the anticipated rollout, 343 Industries community director Brian Jarrard took to Twitter to manage expectations and detail a minor hiccup that required resetting the flight’s servers. Then, the big one: That hiccup actually necessitated a “full global server re-deploy,” meaning the test wouldn’t start ‘til evening PT. (343 Industries is based on the west coast, Kotaku on the east.)

 

How to get into the Halo Infinite flight

When the Halo Infinite technical test officially went up at 9:19 p.m. ET, it didn’t do so for all players. Unlike many pre-release tests, getting into the Halo Infinite flight isn’t as simple as popping onto the Xbox’s Microsoft Store and downloading an app. Rather, you had to fill out a sign-up form in advance. (343 Industries has regularly and vocally urged people to sign up over the past few weeks.) Then, if you received an email confirming you were selected, you’d have to head to Halo Waypoint—a hub site where players can check their Halo stats, messages, and more—and check your inbox for instructions on how to download.

 

 

Read the full article on Kotaku

About
Alex is the polyglot of our team. He is passionate of crypto, investments and he's working with german and romanian communities.