A lot of hay’s been made about Nickelodeon All-Star Brawl’s supposed failings. There’s no voice acting, the graphics are rough, the roster is disappointing, it feels like an early access game, etc. But I’m here to say none of that matters. Well, okay, it may matter to you, which is totally valid, but in the grand scheme of things, this neat little fighting game already has everything it needs to be successful.
Nickelodeon All-Star Brawl, released for just about every platform under the sun earlier this week, is the latest piece of licensed flotsam from the accurately named publisher GameMill Entertainment. The difference between this Smash-like and, say, an abomination like Nickelodeon Kart Racers lies entirely with the chosen developers, a small Swedish studio with a proven track record in the “platform fighting” genre.
Ludosity first made a name for itself in competitive fighting games with Slap City, a silly-looking Super Smash Bros. clone with a lot of hidden depth in its mechanics. In fact, it was Slap City that got Ludosity the job working on Nickelodeon All-Star Brawl, an indication of how seriously both Nickelodeon and GameMill were willing to take a project that could just as easily have been yet another licensed turd.
“Nickelodeon is absolutely on board with having the game be competitively viable,” Ludosity CEO Joel Nyström told Kotaku shortly after Nickelodeon All-Star Brawl’s reveal. “That’s been in the conversation from the start. That’s why they came to us.”
Read the full article on Kotaku