Twelve Minutes is, or at least should be, a game about trauma. It is, but it isn’t.
It is but it isn’t? What does that even mean? Start the story over.
Twelve Minutes is a game about a man stuck in a time loop. That time loop gives him the opportunity and impetus to do terrible things to his wife. There are moments where it made me feel sick.
Twelve Minutes released one week after Boyfriend Dungeon, a queer action RPG/dating sim hybrid, which was met with immediate controversy over what some claimed to be inadequate content warnings. Twelve Minutes asks you to drug your wife upwards of a dozen times as you puzzle your way through torturing a man into giving up plot-critical information. The same discourse has not repeated itself, despite a complete lack of content warnings.
Closer, but wordy.
Twelve Minutes is a game about hurting everyone around you as an excuse to process your own trauma. It is, in its most hopeful and generous reading, a game about a bad man trying to be better. I do not think it deserves that reading. It does, however, deserve the quiet storm brewing over its true ending.
Read the full article on Kotaku