Video games engine provider Unity announced earlier today the introduction of two new machine-learning platforms, one of which in particular has developers and artists asking questions of the company that, at time of publishing, have yet to be answered.
ÂImagine more with Unity AI đź Introducing:
â Unity for Games (@unitygames) June 27, 2023
â #UnityMuse, a platform of AI capabilities for content creation, with Muse Chat for AI-based search now in closed beta
â #UnitySentis for AI-powered experiences at Unity runtime, now in closed beta
Learn more: https://t.co/PThr4Ju0d4 pic.twitter.com/ggVqJKaEVF
Today weâre announcing two new AI products: Unity Muse, an expansive platform for AI-driven assistance during creation, and Unity Sentis, which allows you to embed neural networks in your builds to enable previously unimaginable real-time experiences.
Muse is essentially just ChatGPT but for Unity specifically, and purports to let users ask questions about coding and resources and get instant answers. Sentis, however, is more concerning, as it âenables you to embed an AI model in the Unity Runtime for your game or application, enhancing gameplay and other functionality directly on end-user platforms.â
ÂBecause âAIâ is a technology that in many cases is utterly reliant on work stolen from artists without consent or compensation, Unityâs announcement led to a lot of questions about Sentis, with particular focus on the techâs ability to create stuff like images, models and animation. Scroll down past the announcement tweet, for example, and youâll see a ton of variations of the same query:
just to jump on the train, which dataset yâall pull the art from???
Unity needs to be fully transparent about what ML models will be implemented, including the data they have been trained on. I donât see any possible way ML, in current iterations, can be effective without training on countless ill gotten data.
REALLY concerning image generator stuff. What datasets?
Hi, what dataset was this trained on? Is this using artwork from artists without their permission? Animations? Materials? How was this AI trained?
You do realize that AI-created assets canât be used commercially, so what was the rationale for adding this feature?
Which datasets were used in development of this? Did you negotiate & acquire all relevant licenses directly from copyright holders?
Itâs a very specific question, one that at time of publishing Unity has yet to answer, either on Twitter or on the companyâs forums (Iâve emailed the company asking the question specifically, and will update if I hear back). Those familiar with âAIââs legal and copyright struggles can find the outline of an answer in this post by Unity employee TreyK-47, though, when he says you canât use the tech as it exists today âfor a current commercial or external projectâ.
Note that while there are clear dangers to jobs and the quality of games inherent in this push, those dangers are for the future; for the now, this looks (and sounds) like dogshit.
Experience the art of the possible | Unity AI
Source:Â kotaku